You can also gather resources while mounted from the get-go and have immediate access to disassembling materials on the fly in your menu from day one – no need to unlock these skills like you did when they were added to HZD via the Frozen Wilds DLC. This now even includes your medicine pouch – so you can stockpile them sweet, sweet berries for a rainy day. Even more importantly, when you scan machines with your Focus now, you can cycle through their various components easily with the D-pad to see what areas are weak to which types of damage, which parts contain resources you need and whether you need to tear them off or leave them intact to harvest them.Īlso, the nightmare that was inventory management in HZD is no-more: everything that exceeds the limit of what Aloy can carry on her person is automatically sent to your stash which you can access at any settlement or shelter on the map. Plus, animals now show up as a different color than machines – a nice touch to streamline your ability to read the environment. And speaking of traversal – the Focus now highlights all climbable surfaces in the game (of which there are many, many more vs. Aloy’s Focus (which enables her to scan her environment) essentially has two settings now – the original full Focus mode that takes over the UI so that you can study your surroundings and everything in them, and a new quick tap mode that highlights everything you can interact with without taking you out of traversal. The very first things that I noticed when I started playing the game were the quality of life improvements. HFW retains every major system from HZD and then builds on it. Looking back, it almost makes HZD look RPG- lite by comparison. What I truly didn’t expect was for HFW to dwarf its predecessor in every way – not just because of how it looks, but due to the size, scope, customization, accessibility, and depth of its RPG mechanics too. And while of course from a performance and graphical perspective, HFW has set an amazing new benchmark for games on the system, it’s so much more than just a visual step forward. Honestly, going into the release of HFW, I expected it to surpass HZD in most ways – that’s what you hope for in a sequel like this, especially on a new generation of consoles. Simply put, the lessons Guerrilla learned from HZD and the amount of creativity they put into HFW makes this a singularly stellar sophomore title for the franchise. It elevates almost every aspect of the original game: there are more machines, more weapons, more crafting, more characters, more ways to customize your playstyle and appearance, more strategic approaches to combat, more vertical environments, more epic Tallneck moments, more diverse biomes, more side activities, more insane plot twists and just more MORE. 2017’s Horizon Zero Dawn established a fantastic new IP, with an iconic protagonist who has quickly become a highly recognizable part of the PlayStation pantheon, set in a mesmerizingly beautiful world full of fantastic machines, intriguing lore, and a diverse cast of characters. Horizon Forbidden West is like Horizon UNLEASHED. And now – after over 100 hours and a platinum trophy later: I get to write about it. In this case, I’m talking about Horizon Forbidden West from Guerrilla Games for PS4 and PS5. The kind that, when it finally comes out, consumes your attention it grabs hold of you and you don’t want it to let go. The kind that you’ve watched every step of the development for. A game comes out that I’m really excited for – you know the type. Once every couple of years, I get to do something truly special.
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